NewAI map generation in RPGJS Studio

Build the RPG or MMORPG you want to play.

Describe a world, get a playable map in seconds, then edit it, script it and play it right in your browser.

1Describe it2Get the map3Play it

Open source at the core

Code it yourself,
or create it in the cloud.

Every RPGJS game runs on the same open-source engine. Write your game in code for free, or open Studio and let AI and visual tools do the heavy lifting.

MIT · Free forever

RPGJS Engine

The open-source TypeScript engine behind every Studio game. Build your RPG or MMORPG in code and own every line.

  • Open-source TypeScript engine, MIT licensed
  • Single-player RPG or multiplayer MMORPG
  • Extend everything with plugins and your own code
  • Host your game wherever you want
Cloud studio

RPGJS Studio

Your whole game studio in the browser: generate, build, test and publish, powered by the same engine.

  • Generate complete maps from a prompt
  • Generate sprites, animations, textures and music
  • Place events, NPCs, dialogue and quests visually
  • Cloud storage, instant playtest, one-click publishing
  • Export the RPGJS source at any time

Studio projects export to the open-source engine, so you are never locked in.

How it works

From idea to playable game
in 5 steps.

Everything happens in RPGJS Studio, right in your browser. No install, no code required, and you can export the source anytime.

1Step 1 · Generate your map

Describe a place. Get a real map.

Type one sentence and Studio builds the terrain, paths, buildings and forests in the style you ask for, as editable tiles, not a flat image.

  • Any visual style
  • Real tiles & layers
  • Repaint anything
Map generated by RPGJS Studio from the prompt: Kokiri forest, Zelda style, pixel art HD-2D
✦ PromptKokiri forest, Zelda style, pixel art HD-2D
Map generated by RPGJS Studio from the prompt: A forest village with a market, RPG Maker style
✦ PromptA forest village with a market, RPG Maker style
Map generated by RPGJS Studio from the prompt: A combat platform surrounded by lava, top-down, RPG Maker style
✦ PromptA combat platform surrounded by lava, top-down, RPG Maker style
Map generated by RPGJS Studio from the prompt: Castle of Zelda, A Link to the Past style
✦ PromptCastle of Zelda, A Link to the Past style
Map generated by RPGJS Studio from the prompt: Interior of a museum, RPG Maker style
✦ PromptInterior of a museum, RPG Maker style

2Step 2 · Create your characters

Missing a hero? Generate it.

Describe a character and get it ready to walk, in the pixel-art style that fits your world. Faces, animations and terrains work the same way.

  • Sprites & animations
  • Facesets
  • Your own style
✦A brave warrior with silver armor and a red cape
The same generated hero rendered in ten different pixel-art styles

3Step 3 · Tell your story

Make your world talk.

Place a villager, write what they say, and hand out a quest. It feels like writing a story, and your players will live it.

  • Characters that talk
  • Items & rewards
  • Quests
An RPGJS game running in the browser, with a villager talking to the player★ New quest: The Hidden Path
Mira, the villager

Welcome, traveler! Bring me three apples from the market and I’ll show you the hidden path.

4Step 4 · Level up your game

Add cutscenes, combat and your own AI agent.

Stage cinematic cutscenes, build real-time action-RPG fights with skills on the hotbar, and, if you code, plug your AI agent like Claude Code or Codex into Studio through the API.

  • Cutscenes
  • Action-RPG combat
  • API for AI agents
A cinematic cutscene: the hero walks into a dragon throne room● Cutscene

“So you finally came… The dragon has been waiting.”

Claude Code · Codex · your agent
> Add a dragon boss fight after this cutscene
✓ Connected to RPGJS Studio API
✓ Boss event added to “Throne Room”

5Step 5 · Play & share

Press play. Share a link.

Your game already has its interface: title screen, main menu, character select, HUD, hotbar and shop. Play it in the browser, send the link to friends, open it as an online MMORPG, or export the source.

  • Ready-made GUIs
  • One-click publishing
  • Source export

Included GUIsTitle screenMain menuCharacter selectHUDHotbarShop

game.rpgjs.studio/my-first-rpgShare
A published RPGJS game with its HUD and hotbar, running in the browser3 players online
✓ Link copied, send it to your friends
Start with step 1 — it’s free →No credit card · Export your source

Why RPGJS Studio

Everything an RPG needs.
Nothing to set up.

General-purpose engines make you assemble plugins and settings before your first map. Studio ships the whole RPG toolkit, ready the moment you sign in.

AI built in

Generate maps, characters, textures and music without leaving the editor. The other tools need plugins, extensions or nothing at all.

RPG-ready on day one

Map editor, events, dialogue and quests are already there. No template hunting, no plugin stack to assemble.

Open source, never locked in

The MIT engine is yours, and every Studio project exports to RPGJS source you can host anywhere.

CapabilityRPGJS StudioRMRPG MakerGoGodotC3ConstructGDGDevelop
AI map & asset generationGenerate usable maps, sprites and other game assets in the editor.Not includedNeeds setupWith pluginsNot includedNeeds setupWith extensions
Open-source engineUse, inspect and extend the underlying engine under an open license.Not includedOpen sourceMITNot includedOpen sourceMIT
Online multiplayerRun synchronized online worlds without managing the full server stack.Not includedNeeds setupWith configurationNeeds setupWith configurationNeeds setupWith services
Browser-based editingCreate and test from a web browser without a desktop install.Not includedNeeds setupPossibleBuilt inBuilt in
RPG map editorPaint RPG terrain, place objects and configure collisions.Built inNeeds setupWith pluginsNeeds setupWith configurationNeeds setupWith configuration
Visual game logicCreate dialogue, quests, conditions and gameplay systems.Built inNeeds setupWith configurationBuilt inBuilt in
No-code-first workflowBuild game logic visually without making code the starting point.Built inNeeds setupWith configurationBuilt inBuilt in
Source exportKeep an editable project or source code for deeper customization.Needs setupWith conditionsBuilt inBuilt inBuilt in
Built in out of the box3/82/84/85/8

Comparison reflects built-in capabilities and common workflows as of August 2026. Third-party capabilities may evolve.

Simple pricing

Start free.
Pay once when you’re ready.

No monthly subscription to build your game: unlock the complete Studio with a single payment and keep it forever.

Free

For your first worlds
$0forever
  • Visual map creation
  • Included base assets
  • Events and game data
  • One-click playtesting
Create your first map
Best value

Lifetime license

For creators who want it all
$99one-time payment

Everything in Free, plus:

  • 100 GB cloud storage
  • 500 AI credits included (10 maps)
  • Studio API key for AI agents
  • RPGJS-compatible export
Get the lifetime license →

Need more AI credits? Optional subscriptions refill them every month.

AI credits

Credits are spent each time the AI generates something for you. A complete map costs 50 credits. Characters, textures and other assets use credits too. Everything the AI creates stays editable.

Studio API key

Lets an AI agent such as Claude Code or Codex work directly in your Studio project: create maps, add events, generate assets and export your game. Optional, the editor works without it.

100 GB of storage

Plenty of room for your maps, sprites, music and project data, so you never have to clean up to keep creating.

  • No credit card to start
  • Pay once, no monthly fee
  • Export your source anytime
  • MIT open-source engine

Frequently asked questions

Do I need to pay to try it?

No. The free plan lets you create maps, events and playtest in your browser, without a credit card. AI generation needs credits, which come with the license.

What can the AI generate?

From a short description, the AI generates complete maps, and also characters with their animations, facesets, textures and music. Everything lands in your project as editable content: you can repaint, move and fix anything by hand.

What is an AI credit?

A credit is what the AI spends when it generates something. A complete map costs 50 credits. The lifetime license includes 500 credits, which is about 10 maps.

What happens when my AI credits run out?

Everything else keeps working: the editor, your projects, playtesting and export. If you need more credits, optional subscriptions refill them every month at https://rpgjs.studio/buy, with no need to buy another license.

What does the lifetime license give me?

A one-time payment unlocks 100 GB of cloud storage, 500 AI credits, access to your project data and the Studio API key, plus every future improvement. New paid features, like a much more elaborate MMORPG toolkit, are coming in the next weeks.

What is the Studio API key for?

The API key gives programs access to almost all Studio features, including the map generator. Its main use is connecting an AI agent such as Claude Code or Codex, which can then create maps, edit events, generate assets and export your project for you. You do not need it to use Studio.

How do I connect Claude Code or Codex?

Give your agent the Studio skill from https://v5.rpgjs.dev/studio, along with your API key. The agent can then use the Studio API to automate the creation of your game.

Can I leave with my game?

Yes. Every project exports to RPGJS source code, either offline (your game includes its data) or online (it stays connected to Studio). The RPGJS engine is open source under the MIT license.

Can I use what I create commercially?

Yes. Commercial use of generated content is allowed, and you own what you create.

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